#include "Texture.h"
#include "VkHelper.h"

VkYuvTexture::VkYuvTexture(const std::string &filePath, uint32_t width, uint32_t height) {

}


void VkYuvTexture::destroy(VkDevice device) {

}

VkRgbTexture::VkRgbTexture(const std::string &filePath, uint32_t width, uint32_t height) {

}

void VkRgbTexture::destroy(VkDevice device) {

}